Find the vertex, x-intercepts and y-intercept, then make a small table of values.
Create a table of values using the x-value of the vertex as a "middle" value.
Plot the locations in the table of values then draw the resulting graph.
Use a dotted line as the original inequality is strict (y < x2 - 4x + 1)
Choose a "test" location that is not part of the graph of the equality y = x2 - 4x + 1. If the origin is not part of the graph of the equality, it is a "good" location to choose. Substitute the values associated with the test location into the inequality.
y < x2 - 4x + 1 Substitute ( 0, 0 ) into the quadratic inequality
(0) < (0)2 - 4(0) + 1 Simplify
0 < 1 (TRUE)
View only the x-axis portion of the graph.